#ifndef ARGON2_BLAKE2_IMPL_H #define ARGON2_BLAKE2_IMPL_H #include /* Argon2 Team - Begin Code */ /* Not an exhaustive list, but should cover the majority of modern platforms Additionally, the code will always be correct---this is only a performance tweak. */ #if (defined(__BYTE_ORDER__) && \ (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)) || \ defined(__LITTLE_ENDIAN__) || defined(__ARMEL__) || defined(__MIPSEL__) || \ defined(__AARCH64EL__) || defined(__amd64__) || defined(__i386__) || \ defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64) || \ defined(_M_ARM) #define NATIVE_LITTLE_ENDIAN #endif /* Argon2 Team - End Code */ static inline uint32_t load32(const void *src) { #if defined(NATIVE_LITTLE_ENDIAN) return *(const uint32_t *)src; #else const uint8_t *p = (const uint8_t *)src; uint32_t w = *p++; w |= (uint32_t)(*p++) << 8; w |= (uint32_t)(*p++) << 16; w |= (uint32_t)(*p++) << 24; return w; #endif } static inline uint64_t load64(const void *src) { #if defined(NATIVE_LITTLE_ENDIAN) return *(const uint64_t *)src; #else const uint8_t *p = (const uint8_t *)src; uint64_t w = *p++; w |= (uint64_t)(*p++) << 8; w |= (uint64_t)(*p++) << 16; w |= (uint64_t)(*p++) << 24; w |= (uint64_t)(*p++) << 32; w |= (uint64_t)(*p++) << 40; w |= (uint64_t)(*p++) << 48; w |= (uint64_t)(*p++) << 56; return w; #endif } static inline void store32(void *dst, uint32_t w) { #if defined(NATIVE_LITTLE_ENDIAN) *(uint32_t *)dst = w; #else uint8_t *p = (uint8_t *)dst; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; #endif } static inline void store64(void *dst, uint64_t w) { #if defined(NATIVE_LITTLE_ENDIAN) *(uint64_t *)dst = w; #else uint8_t *p = (uint8_t *)dst; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; w >>= 8; *p++ = (uint8_t)w; #endif } #endif // ARGON2_BLAKE2_IMPL_H